Hacked Gadgets Forum

February 21, 2015

Sega Cartridges Resurrected using some old Computer Chips

at 7:42 pm. Filed under DIY Hacks, Electronic Hacks, Game Hacks

Sega Cartridges Resurrected using some old Computer Chips


Dragao has a Sonic Cartridge that had some invalid instructions that would cause the game to crash at a certain point. The solution wasn’t to find a replacement game at the local flea market, he Resurrected the Sega Cartridges using some old Computer Chips. The game was originally loaded on 16 bit memory chips, not having any of these handy from the donor computer motherboards he piggy backed 2  8 bit memory chips to make it work. An Arduino was then used to blast the code onto the new chips.


Sega Cartridges Resurrected using some old Computer Chips_2


October 26, 2014

Classic NES played using a Kinect

at 7:53 am. Filed under Game Hacks



Tired of using a pesky remote control to play your video games? Paul DeCarlo used a Kinect sensor and some other bits and pieces to allow you to interface with some old video games!


  • An NES console with game to test
  • An NES controller OR some wiring skills and a CD4021BE 8-bit shift register
  • 12 strands of wire, recommend Kynar
  • 8 1k resistors (technically any value from 1k to 50k should suffice)
  • 2 3.6k resistors (again higher not necessarily bad)
  • IoT board capable of running Firmata, Intel Galileo or Arudio Uno etc.
  • Kinect V2 Sensor for Windows OR recently announced Kinect V2 Adapter and existing Xbox One Kinect Sensor
  • Machine capable of running the Kinect V2 SDK



September 26, 2013

Double Useless Machine

at 1:08 am. Filed under DIY Hacks, Electronic Hacks, Game Hacks

  Double Useless Machine_2


So we have all seen a useless machine before and what could be more fun that one of those? How about a Double Useless Machine, this is the machine for us who might be a bit too lazy to interact with the machine. With this design you simply need to take the switch off the center mode and watch the machine in action.



Double Useless Machine

September 4, 2013

Bitcoin-Operated Pool Table

at 10:43 pm. Filed under Game Hacks


Stuart Kerr sent in some details about their Bitcoin-Operated Pool Table. With Bitcoin getting more traction as time goes on I think we will start to see more systems like this game that will accept bitcoin as an option.

“Basically we’ve made a pool table where payment can be made by Bitcoin instead of (well actually as well as) cash! It works pretty well, with a Raspberry Pi controlling the whole thing, and a Bitcoin QR code + LCD screen on the side for payments to be made. We’ve got a video showing it in action, with the pool balls being released just moments after the payment is sent from a mobile phone.”



August 10, 2013

BeagleBone GamingCape

at 1:45 am. Filed under Cool Gadgets, DIY Hacks, Electronic Hacks, Game Hacks

 BeagleBone GamingCape


Max Thrun shared his latest project with us called the BeagleBone GamingCape. Wow, what an undertaking. The video below takes you through a time lapse view of the design of the custom PCB and the custom enclosure. The enclosure was tested by doing a print on a 3D printer before it was cut on a laser machine. The case design is an interesting layered design that is constructed from 1/8″ and 1/32″ sheets of Delrin.


– 320×240 16Bit Color TFT LCD
– Analog joystick + 2 Thumb Buttons
– 3D Gyro, 3D Accelerometer, 3D Magnetometer
– Headphone Out + Mic In”



BeagleBone GamingCape

June 25, 2013

Sony Smartwatch Game

at 1:20 pm. Filed under Cool Gadgets, Electronic Hacks, Game Hacks


 How long before all the watches we have on our wrists are smart? Not sure but Sony is on the right track with their Smart Watch! It has an Android OS and is open to allow people to develop application for the watch. Check out this Smartwatch game, there are also some instruction on how you can start developing for the watch.

May 11, 2013

Hand Tracking Pong

at 2:04 pm. Filed under Complex Hacks, DIY Hacks, Electronic Hacks, Game Hacks

Hand Tracking Pong 


For this Cornell ECE 5760 Hand Tracking Pong project Hanting Lu and Kedari Elety have connected a camera to an FPGA, the image is down sampled so that it is only looking at a 40 X 30 image to determine how the players are moving.

“The NTSC video signal from the camera is stored in the SDRAM at the rate of the TV Decoder Line clock (TD_CLK). Data is read from the SDRAM each time the VGA requests data. The data from the SDRAM is in YUV format which needs to be converted to RGB before sending it to the VGA. For skin detection, we added a filter at this converting module level such that in addition to the R,G and B values, the module also outputs a one bit binary 1 if it corresponds to a skin pixel. Else, zero. By doing this, the output on the VGA is now white corresponding to skin pixels and black otherwise.”


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