“There are 32 message slots — 16 are straight hard coded bitmaps, 16 are text strings of any length. The text strings are mapped to ASCII character bitmaps with one extra trick — the engine will look for a break in the text string (a space character) after a set number of characters, and show JUST THAT PORTION of the string for 4 seconds or so, then it moves on to the next portion of the string. Why? We found that most people will comfortably display 12-18 characters on an arm swing — so strings longer than that were not legible (you’ll never see the whole thing on one right-reading swing of your arm). We didn’t want to be limited to such short text messages, so there you go.”
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